Tag Archives: Team Fortress 2

IRL in Team Fortress 2

Team Fortress 2

Team Fortress 2 (TF2) will be the game to kick off this series. While it may not be the most played title currently released by Valve Corporation, it certainly can be considered their most iconic, especially when considering its unique in-game economy. This is an excellent place to start and provide some general examples.

TF2 is a first-person shooter (FPS) action game from 2007 with cartoon graphics and an economy that was valued at over $50 million. [1] It is important to note here that this is not money that Valve has earned from the game, but rather the total value of time and money that players have invested into the game to increase the quality of their play. Hats are considered the most valuable asset in the game, offering nothing more than visual appeal (and hilarity). Some of the rarer hats, which are randomly found by players, can reach ludicrous price tags. One example is the “Burning Flames Team Captain” which was priced at over $5,000 in March of last year. [2] [3]

Burning Flames Team Captain

The implications that these facts have for IRL are incredible. It means that there is a large community of gamers playing TF2 that are willing to invest their time and/or money to obtain these virtual objects. The game itself is free to play nowadays, and since time is a factor that can be used to obtain every single item, there is no actual monetary value to Valve. The company does offer most of the common items for sale to players, which accounts for their profit, but the most valuable items, such as the Burning Flames Team Captain, are only obtained randomly by lucky players. These players can then trade these rare items to other players for items with real world value, and Valve sees none of this value. This means that Valve is willing to create and facilitate content for this economy which they do not directly benefit from.

So if players can trade these valuable items among themselves for real-world value (completely at Valve’s expense), then why not incorporate a system where these players can earn items through volunteer work (where Valve could see some actual value)? Simply enabling this type of interaction would qualify as a (very efficient) form of social responsibility. While Valve may not gain anything anything monetarily, the long term benefits in terms of publicity should be more than worth the effort.

This example can become even more detailed (and hypothetical). For example, there could be a few different hats designated for different levels of IRL commitment. There would be the standard hat, which most people would own with a minimal amount of time spent volunteering. However for those that choose to go above and beyond, spending a significant amount of time participating would reward you a special edition hat. For each deployment, this special edition hat would change, meaning that these hats would become very rare and valuable (assuming they would be trade-able). This could potentially drive IRL participation sky high, as the rewards become increasingly sought after collectibles. If this happened, Valve would see a massive surge of press and good will on their behalf.

These are all unfortunately just ideas for now. Turning a free-to-play game into a humanitarian volunteer machine would be an unprecedented feat, and a worthy challenge for any company. There are obviously many different ways that this could happen, and it is my hopes that this type of discussion will spur Valve Corporation and other video game companies to try out this innovative method of social responsibility.

As always, please contact us if you have questions/comments, would like to work with us, or would simply like to say hi! The next post will focus on another video game. See you then!

IRL TF2

 

 

References:

1. Good, Owen (17 December 2011). “Analyst Pegs Team Fortress 2 Hat Economy at 50 Million”. Kotaku. Retrieved 8/20/2014.

2. “Burning Flames Team Captain Item Information”. backpack.tf. Retrieved 8/20/2014.

3. “TF2 Earbuds Price”. TF2 Finance. Retrieved 8/20/2014.

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IRL Ideas/Recap

Hello everyone, the test phase is still in the works! The partners with whom we will be working with are still in the process of readying the images for use. In the meantime, we figured we would bring you some content in the form of ideas.

The Internet Response League has the potential of assuming many unique forms depending on the specific video game companies that choose to participate. What may work for a MMORPG may not work for an FPS. With that in mind, over the next few weeks we will bringing you posts that detail the possible ways in which individual game franchises could incorporate IRL.

For this week, a quick recap of the basics of the Internet Response League:

  • Humanitarian organizations need large amounts of volunteers to help tag media immediately during/after a disaster.
  • Video game companies have large and persistent player-bases that could be enticed to help out with in-game rewards.
  • The motivation for the video game companies to participate and reward their players includes publicity, social responsibility, and potential bragging rights.

These are the basic pillars that the Internet Response League rests upon. There are many ways that these ideas could manifest themselves in real-life, and we invite you to help think of any that we may miss!

IRL Test Phase Incoming

Hello everyone! We haven’t had an update since late November, but this post is here to let you know that we’re still slowly but steadily working on IRL.

IRL---Main-Page

 

There is also some news: we may be quickly approaching our first open testing phase!

What we’re looking at is tagging aerial images taken post-disaster. More specifically we plan to partner with a group from the Philippines who has been capturing UAV images of the disaster recovery and reconstruction efforts after typhoon Haiyan. This will allow us test our plugin in a controlled environment and hopefully garner some video game developer buy-in. We hope to bring you more in the following weeks.

As always, this project is open to anyone to help and contribute. If you are interested in joining, please feel free to contact us!

IRL and Typhoon Haiyan/Yolanda

Late last week Typhoon Haiyan/Yolanda struck the Philippines. With wind speeds up to 315km/h (195mph), reports are saying that it was the strongest tropical cyclone to ever make landfall. Over 1,500 people are feared to have been killed and over half a million individuals have been displaced. As humanitarian agencies and foreign aid have begun to enter the devastated nation, others have been helping out in another manner.

The Standby Volunteer Task Force (SBTF), with the help of other volunteers, is hard at work tagging tweets and images from the Philippines for a rapid needs & damage assessment, as requested by the Digital Humanitarian Network (DHN) and the United Nations Office for the Coordination of Humanitarian Affairs (OCHA).

They are using two apps created by MicroMappers, TweetClicker and ImageClicker, to help with this process, both of which are open for anyone to use. The latter has already been used to tag over 7,000 images and the combined result can be seen at this interactive map.

This is directly the effort which the Internet Response League aims to help out. While the numbers that these two apps are seeing are amazing, they could be much better. The earlier and more complete that these maps are made, the more good that they can do. We need your help to help bring the Internet Response League to gamers everywhere. Wouldn’t you want to be able to say that your online gaming community was directly involved in aiding relief efforts during one of this year’s biggest disasters?

Additionally, if you have the time to spare, please use the above links to help out tagging tweets and images. The effort is still ongoing!

IRL in Search of Artists

“A call goes out around the world. A call to those doing epic quests, to those farming gold, to those ranking up, to those refreshing a website, and to those endlessly shooting each other. A symbol appears in the sky. It is a red cross, but with white lines on each arm, like a d-pad. This message is a rallying call to suspend the fun, for in real life disaster has occurred, and it is up to the denizens of the internet to step forth and help relieve the suffering. Don your armor and let the epic theme into your ears. We need your help to find the weak and give them direction, to locate hazards and mark them brightly, and to steer brave rescuers towards the innocent victims. We need you to join the Internet Response League.”

We believe that one of the cornerstones of creating a successful Internet Response League is to create compelling fantasy dialogue with our members. Video games live in the realm of gripping storylines, fantastic graphics, and epic rewards. While taking an abstract concept and creating fiction is definitely a challenge, we believe that there is definitely a way that the Internet Response League can implement these ideals.

This post is a call to all the talented individuals out there willing to help the cause. We are in need of stories, concept art, and music. The Internet Response League is a call to all able individuals to take arms and help a cause, a crusade if you let it be. Like organizations of the long past, the Internet Response League can come to represent an era. In order to so successfully, its story needs to be rich and fulfilling. A common symbol can help create this result.

IRLicon

The IRL cross, the red cross with the white stripes on each arm, should be the cornerstone of the movement. Armor, mounts, banners, and logos implementing the IRL cross can stir the hearts players in every game across the internet. Then to match, a story of epic heroes forging a union defending the weak and a theme song to match national anthems. Together the end result can become a force that could change the world. All that is needed now is grandiose imagination.

We hope the Internet Response League to become the intrigue of our day. We will be reaching out to art communities all over in hopes to garner support. If you know of anyone who fits in this category, please let them know. We want artists to draw their characters emblazoned with the IRL cross, musicians to translate the cause into song, and story-writers to chronicle the awaiting tales. We want this effort will be shared by the world, as is the entirety of the IRL. Every individual contribution will create a new vision of the idea, and will be rewarded greatly. As in history, with grand ideas comes great wealth. What kind, only time will tell.

IRL Plugin Demo

As the work on the Internet Response League Plugin continues, we’ve decided to record a video demo, showcasing some of the ideas that we’ve had in development. The video is below for you viewing pleasure.

Please note that this is still a work in progress.If you are interested in helping out, feel free to contact us at our email (contact@internet-response-league.com) or join us at our Google Group (https://groups.google.com/forum/#!forum/internet-response-league).