Tag Archives: Eve Online

Internet Response League 2.0

Dear gamers,

As we wrote in our previous post, we have a change in store for the Internet Response League. Originally, IRL was conceptualized as an in-game humanitarian aid volunteering platform, that would utilize player rewards to encourage participation. As we see now though, this goal in its entirety is a bit too ambitious.

The idea of housing the IRL platform within games is impractical and unnecessary. Successfully implemented, it would only save the users small amounts of time and effort, yet the trade-offs are steep, mainly for any of IRL’s potential partners.

Video game worlds are specifically crafted to be fun, interesting, and engaging fantasy environments, that keep players coming back for whatever reason. Introducing an outside application, especially one that exposes users to real-world disaster situations, would largely break the fantasy, something which game developers try very hard not to do.  

At first we believed that we could somehow leave the fantasy intact by toying with the game lore or by slightly modifying the humanitarian tasks (see the Eve Online case). We’ve since realized this to be very challenging. The amount of modification needed to have the tasks fit would distort them to a point where the work would no-longer be helpful to aid organizations. Perhaps other types of micro-tasks may yet be implemented successfully (see the work being done by MMOS), but in today’s world global disasters simply have no place inside of people’s play time.

So, we have a solution:

We will modify our website to house the Internet Response League platform, where users will be able to volunteer their time digitally in humanitarian scenarios. We will find game developer partners who will pledge rewards to the users of the IRL platform, who in turn will be able to represent their favorite game.

With this plan, we won’t be intruding on anyone’s play time. Instead we will welcome everyone to come volunteer as they choose, allowing them to gain rewards in their favorite game in the process. We will do our best to spread the word, but we also think that game developers will naturally like to increase their representation, encouraging their users to help out.

We will start building our site and implementing the volunteer tasking system with the help of our partner MicroMappers. See the below mock-up for an idea of how we envision the main page. If you’re interested in helping, feel free to contact us at contact@internet-response-league.com.

Many thanks for reading!



Eve Online Lessons Learned

Hello readers!

Back in April we announced a collaboration with MMOS and CCP Games. The idea was to insert humanitarian work into EVE Online. While we shared many ideas collectively, ultimately we came to the conclusion that the humanitarian use-case was not compatible with EVE Online after all. Naturally we are disappointed, but we did gain valuable insight as to IRL’s future. In addition, the challenge we faced and our attempt to overcome it we feel were quite interesting, so we decided to write about them.

The challenge, as we mentioned in our previous blog post, entailed fitting our humanitarian micro-tasks into a fully fledged video game environment. In this case EVE Online, a game world set in a far-distant galaxy, many thousands of years after earth has been destroyed, and all knowledge of it has been forgotten. With this in mind, inserting images of post-disaster devastation from earth would be a slight stretch for the game-lore, one that the game developers are not willing to let slide.

Originally we thought that we could spin the lore somehow to state that artifacts from Earth turned up in the EVE Online world, only to be explicitly told that the gateway/wormhole to Earth was destroyed, that there’s no feasible way of contacting Earth’s solar system, and that the ensuing years of struggling to survive erased the planet from everyone’s memory.

With that in mind we figured that the disaster images that we planned to use in the micro-tasking must now originate from the alien planets that inhabit the EVE Online universe. It was also stated that the images that we use could not resemble Earth in any way. So now our task was to have them appear “alien”.

The idea which instantly popped into our minds was to warp the images. However, actually taking the image and changing its contents would not work, since the micro-tasks rely on tagging the locations of objects in the pictures. Any serious warping would distort the accuracy of the results on our end. There was one idea however that did stick out.

Why not simply change the color of the images? The effect would essentially look like adding a filter to a photo, but with freedom to create unique color combinations. After a few initial tests in Photoshop, we discovered that aerial imagery, looking down at the earth, actually creates natural contrast between buildings and the surrounding ground/foliage. Changing the color curve  did not seem to affect a users ability to tag buildings, but on the contrary actually caused the buildings to stand out more so than normally.

As we intended, some of the color curves drastically changed the look of the pictures, some of them with rather alien and sci-fi looking results. For example, a color curve could be applied that made the images look like they where taken using infrared sensors. We thought that this would be perfect for fitting the images into EVE Online, where a vast amount of sci-fi technology exists and lore could be built around the tagging.

The lore could state that these images were taken on martian planets, using advanced sensors not known to humans today. And on our end, we could quickly use batch processes in Photoshop to apply color curves to entire sets of images quickly and easily. It seemed like a surefire win at the time!

Alas, there was one inescapable fact that remained. While color shifted, these images still contained imagery from Earth, from Vanuatu in particular for our proposal. Things such as palm trees and cars were clearly visible, albeit a different color.

The EVE Online lore states that the humans who were not killed when portal to Earth collapsed managed to survive on the planets that they had already begun terraforming. According to Wikipedia, “Terraforming (literally, “Earth-shaping”) of a planet, moon, or other body is the hypothetical process of deliberately modifying its atmosphere, temperature, surface topography or ecology to be similar to the environment of Earth to make it habitable by Earth-like life”.

We basically made the assumption that these terraformed planets would resemble earth, in terms of foliage, technology such as automobiles, and even architecture. Unfortunately it seems that this is not the case, and thus our proposal still did not fit within the EVE Online game world after all.

This experience definitely allowed us to re-evaluate the purpose of IRL. We have some ideas which we will share in the future, but for now we hope that our proposal to EVE Online and the thought processes behind it prove to be interesting. We’ve added some of the color shifted photos from our proposal below as well. We thought that some of them came out pretty neat.


CCP Games Typhoon Relief

CCP Games, the developers of EVE online, has re-launched its “PLEX for Good” campaign in response to Typhoon Haiyan/Yolanda. PLEX, which is short for Pilot License Extension, is a usable and tradable in-game item that holds both real-world and in-game monetary value. This campaign is asking players to donate their PLEX, and for each one CCP Games will in turn donate $15 to the Icelandic Red Cross for Typhoon relief in the Philippines.

As of yesterday, players have already donated over $43,000, but CCP Games plans to boost that number with a charity live stream that will occur on December 7th. For different fundraising goals employees are pledging different things, such as receiving tattoos or getting their heads shaved. Previous PLEX for Good campaigns have been very successful, and the company has donated over $150,000 to disaster aid since their first collection in 2004 for the Indian Ocean earthquake and tsunami. You can learn more about PLEX for Good and the charity live stream at this link.

This campaign helps prove that video gamers are a charitable community and that creativity can inspire people to help. Instead of just asking for cash donations, CCP Games decided to have players donate a virtual item to a virtual character within their game. While the end result may be the same, the feeling of doing it is certainly different. And why stop there? We can take the feeling of donating to a whole new level by actually allowing players to make a direct impact on the relief efforts. Giving the opportunity to contribute time instead of money is the logical choice for a video gaming community.

We applaud you CCP Games for your tremendous effort in relief aid. The money that you raise will be a great help to the Philippines during their time of need. We also implore you to go the next step. It’ll be a bold move, and a rewarding one as well.